Hellgate Installation Problem
Posted By admin On 04.08.19Ultra x blaster case
Q6700 quad core 2.66
750 watt ultra lsp power supply
2 xfx 8800gt 512 alpha dogs
4gb ocz sli memory
250 gb hard drive
2 coolermaster 120mm case fans
zerotherm cpu cooler
xfx 680i lt sli motherboard
running vista home premium 64 bit
ok when i start the game i get 5-10 mins into it and the screen goes black im not sure what could be going on but another time the game froze anyone know of these issues i know i here alot of problems with nvidia drivers im just looking to fix them or find a way so i can get on gaming any help or suggestions im new to this
About this mod
I own my copy of the PCDVD Hellgate: London, and when I attempt to install the loading bar is stuck at 75% indefinitely. I noticed that HG:G was out (and now is dead) but I would like to enjoy SP London again. Anyone have a fix, and / or legal method of obtaining the files I am unable to? FAQ doesn't help,.
Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you.
Nexus requirements
Mod name | Notes |
---|---|
Fallout Mod Manager - FOMM |
Off-site requirements
Mod name | Notes |
---|---|
New Vegas Script Extender (NVSE) |
Hellgate Installation Problem
Mods requiring this file
Mod name | Notes |
---|---|
After War Nevada - Project Nevada Core Compatibility | |
Asurah Reanimation SMG Patches | |
AWOP-PN Rebalance hitpoint patch | |
Bottle that Water - Compatibility Patches | |
Brotherhood Outcasts NCR Enclave Diversified - TTW - Power Armor Overhaul 2 | Required for the PN Patch (Core only needed) (Optional) |
C-51s Razorback Armor -- DC Ranger Arsenal PORT-- | |
CaliberX Patches | |
Chargeable Tesla Cannon | |
Colossus NV PN Patch | |
Consumables Give Craftables YUP PN | |
Courier 6 Power Armor - Compatibility Patches | |
CURCUITBREAKER (Pulse Gun - Sonic Emitter Fix) | |
Death Squad Elite - Project Nevada visor overlay patch | |
Death Squad Trooper - Project Nevada visor overlay patch | |
Desert Ranger Combat Armor | |
DiDisaan's Patch Emporium - Fallout Character Overhaul | |
DiDisaan's Patch Emporium - JSawyer Ultimate Edition | |
DiDisaan's Patch Emporium - Monster Mod | |
DiDisaan's Patch Emporium - Project Nevada | |
DiDisaan's Patch Emporium - Yukichigai Unofficial Patch - YUP | |
DoA-T6M-PN Compatibility Patches | |
DUST Compatibility Patches | |
Fallout New California - Project Nevada Visor Overlay Patch | |
FOOK - Project Nevada Convergence | |
Gas Masks of the World - Unofficial PN Patch | |
Ghost Variants for Project Nevada | |
Grunt Perk for AWOP and PN | |
Gun Nut and Science Crafting Perks Redux | |
Hemo's Project Nevada Xpadder Profile | |
High Tech Lenses | |
infiltrator hit burn | |
Louder Guns for DLCs and PN | |
MENTATS WITH ALL UNIQUES | |
MK117 Prototype Combat Power Armor Voiced and Weapons | This is only required for the Project Nevada Version. |
Mr House - Death Commando Fourth Echelon | |
NCR Enclave Diversified - Fallout New California - Power Armor Overhaul | PN Core required for the PN edition of the mod |
NCR Trooper Overhaul - Fallout New California Patch | Required for the PN edition of the mod |
PMS - Proper Movement Speed | |
PN - Caravan Card Sorting | |
PN-PNEO-DLC Patches (for select modules) | |
PN-WMX Modified Combat Shotgun iron sight fix | |
Powered Power Armor Project Nevada Patch | |
Project Nevada - Better Sprinting | |
Project Nevada - Colossus Patch | |
Project Nevada - Double Barrel Shotgun Alteration | |
Project Nevada - Extra Options | |
Project Nevada - Extra Options Deutsch | |
Project Nevada - High Roller Patch | |
Project Nevada - Nuka Cola Fix | |
Project Nevada - OWB Hazmat Vision patch | |
Project Nevada - Rebalance Uncapped Max Level | |
Project Nevada - Reinforced Chinese Stealth Suit Patch | |
Project Nevada .44 Pistol - Millenia's Desert Eagle Replacer | |
Project Nevada Deutsch | Für alle notwendigen Dateien. |
Project Nevada German DHF | |
Project Nevada HALO visor | |
Project Nevada Implants | |
Project Nevada Implants BAT | |
Project Nevada ITA | |
Project Nevada Leather Backpack Rebalance for JSawyer.esp (carry weight bonus halved) | |
Project Nevada Legacy of X-13 - Electric Boogaloo | |
Project Nevada Patches | |
Project Nevada Patches Deutsch | |
Project Nevada Satchel Charge and Fat Mine Recipe Clarity | |
Project Nevada Visors - BLACKJACK Armors | Need Project Nevada - Core.esm and Project Nevada - Equipment.esm |
Real Power Armor | |
Real Tech Overhaul - Energy Weapons And Power Armor | |
Real Weapons Plus | |
Realistic Damage And Armor Mod For Project Nevada | |
Rogue Ranger Overhaul | |
Shogo Heavy Industries - Project Nevada Patch | |
T-60 Power Armor Project Nevada Patch | |
Tales from the Burning Sands - Project Nevada Patch | |
TheOutlanders Hostile Environment Armour series HEA | |
TSC Vegas Project nevada patch | |
TTW 3.2 and Project Nevada Super Mutant Weapon Fix | |
TTW WIth Project Nevada Medic Armor Voice Fix | |
Understone - Dust Addon | |
Visor Colour Changes for Project Nevada | |
Wattz ammo recharge fix | |
WCP - Weapon Compatibility Project | |
WMR For WMX and PN - Recipes For Weapon Mods - ENHANCED EDITION (UPDATED) | |
Xbox 360 Plus Project Nevada Controls. | |
XPadder default controls for New Vegas Project Nevada and Prone Mode | |
XV Enclave Rework - PN Unofficial Compatibility Patch |
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
If you want to upload Project Nevada to a different site, please notify us before doing so.
File credits
Pelinor:Included Mod Configuration Menu
Antistar:Fixed weapon meshes
Ammo spread effect lists
MadCat221:Q-41 Prototype (Unique MultiPlas), including backstory
AER18 Prototype (Unique Tri-Beam Laser), including backstory
Plasma rifle equip/unequip sounds from Plasma Rifles Awesomefied (http://newvegas.nexusmods.com/mods/35678)
Valueable feedback and bug reports
Equipment module weapon rebalancing
xporc:Equipment module fixes and tweaks
pintocat:Inventory sorting scheme
lespaul678:Sprint exhaustion sounds (male)
Gopher:Heat vision effects
Max Tael:MTUI compatibility files
DarN:DarNified UI compatibility files
Ugluxy:Textures for the visor damage effects
Crawlius:Weapon charging sound effects
Unstable explosion sound effects
LORD DARIUS and Jtrainz: Ironsight'ed Fallout 3 Weapons (http://newvegas.nexusmods.com/mods/36571)
???:Charging warning sound effect from www.soundfx-free.com/wrapper/8.html
European Battle Rifle
Source: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT Albrecht
Original model: Pete
Original texture: Pete
Liberator Rifle
Source: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT Albrecht
Original model: Pete
Original texture: Pete
.44 Pistol
Source: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982
Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolf
Original Desert Eagle model: Vashts1985
Original Desert Eagle Textures (Silver and engraved): Twinkie Masta
Original Desert Eagle Textures (black): el maestro de graffiti
Tactical Light model: SureShot
Tactical Light Texture: Pete
Sound effects: DarkFireGaming
High Roller
Source: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982
Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolf
Original Desert Eagle model: Vashts1985
Original Desert Eagle Textures (Silver and engraved): Twinkie Masta
Original Desert Eagle Textures (black): el maestro de graffiti
Tactical Light model: SureShot
Tactical Light Texture: Pete
Sound effects: DarkFireGaming
Retexture: Zealotlee
Auto-Gauss, including 2mm EC ammunition
Source: Classic M72 Gauss Rifle (http://newvegas.nexusmods.com/mods/37703), by DaiShiSUN
Auto-Gauss Pistol
Source: Classic PPK12 Gauss Pistol (http://newvegas.nexusmods.com/mods/42711), by DaiShiSUN
Cryo Revolver
Source: M-2081 Pistol (http://newvegas.nexusmods.com/mods/40174), by Omegared99
Explosion sound effect: mateomateo002 and Nubblecakes
Gauss Minigun
Source: Classic MEC Gauss Minigun (http://newvegas.nexusmods.com/mods/36056), by DaiShiSUN
Tesla Rifle Prototype
Source: Liberty Rifle (http://newvegas.nexusmods.com/mods/1901), by Kikaimegami
Scope reticle: Pelinor
Flamer Pistol
Source: Classic Flamer Pistol (http://newvegas.nexusmods.com/mods/35752), by DaiShiSUN
Wattz Laser Pistol
Source: FOOK - New Vegas (http://www.newvegasnexus.com/downloads/file.php?id=34684)
Original model: joefoxx082
Original texture: joefoxx082
Enhanced textures, animated glows and improvements: Jonnyeah
Wattz Laser Rifle
Source: FOOK - New Vegas (http://newvegas.nexusmods.com/mods/34684)
Original model: joefoxx082
Original texture: joefoxx082
Enhanced textures, animated glows and improvements: Jonnyeah
Stealth Laser Pistol
Concept, NIFSkope work: MadCat211
Texture: Drag0ntamer & MadCat211
Sound effects: Crawlius
Plasma Disruptor
Source: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by Chai
Sound effects: Crawlius
Plasma Repeater
Source: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by Chai
Crowbar
Source: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982
Original source: Crowbar (http://www.fallout3nexus.com/downloads/file.php?id=1480), by Frostbitex460
Original model/textures: Quad
Homemade Assault Rifle, Homemade Plasma Rifle, Homemade Rifle
Source: Plasma Weapons Redesign Rebalance (http://newvegas.nexusmods.com/mods/41099), by Eddur
Rising Sun
Source: Laser Katana (http://newvegas.nexusmods.com/mods/41053), by Shogo
Molotov Cocktail
Source: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982
Dynamite Charge
Source: Pipe Rifle And Other Junk Weapons (http://newvegas.nexusmods.com/mods/39438), djabend
Advanced Recon Armor
Source: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by Gopher
Advanced Recon Helm
Source: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by Gopher
Armored Duster
Source: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by Gopher
Death Walker Duster
Source: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by Gopher
Ranger Recon Armor
Source: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by Gopher
Ranger Recon Helm
Source: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by Gopher
T57-C Power Armor
Source: Air Force Power Armor T-57c (http://newvegas.nexusmods.com/mods/37261), by AnOneTwo
Vault-Tec Power Armor
Source: VaultTec Power Armor (http://newvegas.nexusmods.com/mods/41279), by AnOneTwo
Leather Backpack
Source: Leather Backpack (http://newvegas.nexusmods.com/mods/39611), by d_ivanov
Thanks to our external testers, who helped a great deal with improving the overall quality of this mod:
gyshall, mikekearn, Ren Lotus, robber804, ToJKa (in alphabetical order)
And - last but not least - thanks to the NVSE team, because without their Script Extender creating this mod wouldn't have been possible.
Donation Points system
This mod is opted-in to receive Donation Points
Translations- Italian
- German
Translations available on the Nexus
Language | Name |
---|---|
German | Project Nevada Deutsch |
German | Project Nevada German DHF |
Italian | Project Nevada ITA |

Version 2.5
- [Core] Fixed some stability issues related to list functions that could cause CTDs
- [Core] Several minor tweaks and bugfixes
- [Rebalance] Added an option to change the hard-coded influence weapon condition has on damage to make (especially enemy) guns much deadlier
- [Rebalance] Tweaked combat styles and combat-related GMSTs
- [Rebalance] Tweaked the long-range detection script
- [Cyberware] Fixed ignored intelligence implant bonus in outer slots
Version 2.4
- [Core] Explosive Entry: Improved/reworked this feature to be more intuitive and useful
- [Core] Various small bugfixes
- [Cyberware] Fixed CTD on disarm spots when EMP/HF implant charges were removed
- [Cyberware] Fixed charge reset on reload for EMP/HF implants
- [Equipment] Added Stealth Laser Pistol (thanks to MadCat221)
- [Equipment] Fixed wrong Dart Gun ammo list
Version 2.3
- [Core] Updated bundled MCM (thanks to Pelinor)
- [Core] Chargeable Weapons: Improved charging scripts and added a charging indicator to the crosshair
- [Core] Chargeable Weapons: Removed seperate records for chargeable AER14 and Q-35. They now use the vanilla records an can have weapon mods
- [Core] Grenade Hotkey: Added optional quick-select hotkeys for Grenade Hotkey categories
- [Core] Sprint: Tweaked script to avoid situations where the player could be stuck in sprint mode
- [Core] Inventory Sorter: Fixed issue that would leave certain items unsorted until the player opens the inventory for the second time
- [Core] Zoom: Enabled digital zoom for energy weapons that get their scopes by WME/WMX for better integration (thanks to jonnyeah)
- [Cyberware] Added new 'EMP Generator' implant, which grants the ability to fire a targeted electromagnetic pulse
- [Cyberware] Added new 'Hyperfrequency Emitter' implant, which can be used to cause an explosive combustion in a targeted area
- [Cyberware] Added level 8 perk to give 2 more arm implant slots to the player
- [Cyberware] Added level 8 perk to give 2 more leg implant slots to the player
- [Cyberware] Fixed recipe descriptions for Razor Nail implants and other typos
- [Cyberware] Increased AP regeneration while using implant-powered vision modes from 0% to 50%
- [Cyberware] Added surgery dialogue option to Arcade Gannon (if he is recruited as a follower)
- [Cyberware] Fixed issue where the effects of already installed vanilla implants would not be removed when they are switched out by Cyberware
- [Rebalance] Added option to change level cap
- [Rebalance] Added option to change timescale
- [Rebalance] Removed additional food variants so lists, recipes etc use the defaults again (for compatibility reasons)
- [Rebalance] Added rads back to raw meat and pre-war food
- [Rebalance] Set food quality labels visible
- [Rebalance] Improved weapon classification for Alternative Repair System
- [Rebalance] Fixed repair lists for Gauss weapons so they can all be repaired with each other
- [Equipment] Added 2mm EC ammunition, used by the Auto-Gauss, the Auto-Gauss Pistol and the Gauss Minigun
- [Equipment] Included new weapons in some form lists they were missing from, and various other fixes (thanks to xporc)
- [Equipment] Updated models and textures for Wattz weapons (thanks to jonnyeah)
- [Equipment] Tweaked weapon balancing (thanks to MadCat221)
Version 2.2
- [Core] Added Chargeable Weapons feature that adds special fire modes to selected energy weapons
- [Core] Added charging mechanics to AER14 Prototype and Q-35 Matter Modulator
- [Core] Dynamic Crosshair: Included parts of Antistar's Ammo Spread Effect Fixer so the crosshair shows spread decrease for special ammo
- [Core] Explosive Entry: Added additional type checks for destroyed items in containers to avoid destroying important things
- [Core] Stealth Field: Fixed bug that allowed multiple Steath Boys to run at the same time
- [Core] Scanner: Fixed issues with reloading during scanning
- [Cyberware] Fixed a bug that could leave the cybernetic surgery menu unresponsive in rare situations
- [Cyberware] Added cybernetic surgery service to Doctor Henry in Jacobstown
- [Cyberware] Relocated Wired Synapses implant
- [Cyberware] Removed Energy Cell drain from implant-powered vision modes, instead AP regeneration is set to 0 while active
- [Rebalance] Added options for auto aim to the configuration menu
- [Rebalance] Added options to modify skill points gained on level up
- [Rebalance] Fixed falling damage slider in the configuration menu
- [Rebalance] Fixed several tooltips in the configuration menu
- [Rebalance] Fixed headshot monitor effect not being stopped for companions in certain situations
- [Equipment] Added Leather Backpack (Source: http://www.newvegasnexus.com/downloads/file.php?id=39611)
- [Equipment] Added Classic PPK12 Gauss Pistol (Source: http://www.newvegasnexus.com/downloads/file.php?id=42711)
- [Equipment] Added Homemade Rifle, Plasma Rifle and Assault Rifle (Source http://www.newvegasnexus.com/downloads/file.php?id=41099)
- [Equipment] Added unique Multiplas Rifle created by MadCat221 with custom charging mechanics
- [Equipment] Added unique Tri-Beam Laser Rifle created by MadCat221 with custom charging mechanics
- [Equipment] Reworked the charging mechanics for the Plasma Disruptor and made the script compatible with the latest NVSE versions
- [Equipment] Fixed issues with the Railway Rifle that could result in potential CTDs after firing multiple shots
- [Equipment] Fixed 2 mismatched FormIDs introduced by the 1.4 patch
- [Equipment] Fixed wrong attack animation for Wattz Laser Pistol
Version 2.1
- [Core] Removed old Control Panel and replaced it with an integrated version of MCM
- [Core] Removed old configuration menu and replaced it with an MCM-powered menu
- [Core] Added Inventory Sorter feature
- [Core] Fixed various typos
- [Core] Added missing vision effects to Lucky Shades
- [Core] Various optimizations by utilizing new NVSE functions
- [Core] Explosive Entry: Added trespassing alert when blowing up owned containers/doors
- [Core] Explosive Entry: Fixed bug that would make the HUD icon appear for all explosions
- [Core] Explosive Entry: Fixed bug where HUD icon would not disappear after reload
- [Core] Explosive Entry: Added some missing explosions to the detection lists
- [Core] Grenade Hotkey: Fixed an issue where the script would stop working in rare situations
- [Core] Stealth Field: Fixed bug where Stealth Boy wouldn't drain field stability when activated for the first time
- [Core] Visor Overlays: Decreased extra visor brightness by 50%
- [Cyberware] Improved implant system so it's now possible for other mods to add their own implants
- [Rebalance] Removed old configuration menu and replaced it with an MCM-powered menu
- [Rebalance] Improved Alternative Repair System
- [Rebalance] Fixed hitpoint formula descriptions by adding the missing 100 base HP
- [Rebalance] Included Yuki's weapon repair kit fix that would otherwise get overriden
- [Rebalance] Fixed issue where headshot monitor could accidently be added to the player
- [Rebalance] Removed non-functional 'Less Skill Points' option
- [Rebalance] Removed more common ammo crafting components to avoid CTDs
- [Rebalance] Removed rancid food from dead animal loot
- [Rebalance] Removed unintended high radiation increase when wading in water
- [Equipment] Added missing 3 Shooter to Shotgun Surgeon perk list
- [Equipment] Added missing Pipe Bomb to Demo Expert perk list
- [Equipment] Added 10mm and 10mm SMG to The Professional perk list
- [Equipment] Improved Plasma Disruptor charging mechanics
- [Equipment] Fixed Rail Cannon zooming bug
- [Equipment] Fixed missing meshes for modded Gauss Minigun
- [Equipment] Fixed 5mm SMG loot list count
- [Equipment] Fixed missing dry firing and equip sounds for .44 Pistol and High Roller
- [Equipment] Fixed list error that prevented BoS NPCs from spawning with some of the new weapons
- [Equipment] Fixed visbility condition for Nuka Grenade recipe, added extra safety conditions to all recipes
- [Equipment] Fixed faulty meshes for various weapons (thanks to Antistar)
- [Equipment] Fixed 3 Shooter weapon mod description
- [Equipment] Replaced .44 Pistol flash light mod by proper laser sight
Version 2.0a
Version 2.0
- [Core] Enhanced vision modes and Stealth field are no longer tied to Cyberware and can be enabled and disabled in the control panel
- [Core] Added Explosive Entry feature that allows the player to break locks with explosives
- [Core] Added sound effects for primary needs
- [Core] Sprint: Added freely configurable hotkey (no longer restricted to walk/run)
- [Core] Grenade Hotkey: Added item categories to support mines and placed explosives
- [Core] Grenade Hotkey: Added auto detection of new explosives (once they have been equipped at least once)
- [Core] Stealth Field: Added support for stealth girl perk
- [Core] Enhanced Vision: Added trap highlighting to EM vision
- [Core] Enhanced Vision: Tweaked grain and brightness for clearer sight in all vision modes
- [Core] Enhanced Vision: Added vision modes for Reinforced Combat armor (and Mk2 variant)
- [Core] Bullet Time: Added perk descriptions
- [Core] Scanner: Tweaked threat estimation (Deathclaws are no longer a low threat...)
- [Core] Visor Overlays: Changed underlying system to enhance extendability and simplify addition of custom overlay textures
- [Cyberware] Added level 14 perk to give 2 more torso implant slots to the player
- [Cyberware] Added level 14 perk to give 2 more head implant slots to the player
- [Cyberware] Added new implant to enable slower bullet time
- [Cyberware] Added a short quest that's started when the player picks up the first implant and completed once the player opens the surgery panel
- [Cyberware] Added new head implant that grants slower bullet time
- [Cyberware] Added restoration of original implant perks if Cyberware is disabled
- [Cyberware] Fixed implant placement in Vault 22 so it still can be obtained after the respective quest
- [Equipment] Initial release
- [Rebalance] Initial release
Version 1.0